Info: 'Du übernimmst das Spiel für den Computerspieler nach diesem Zug.'
1:
Bounds: x1=16, y1=16, x2=252, y2=32
Type: -120
Info: 'Bitte warten…'
DITL_7000.txt
Items: (2 entries)
0:
Bounds: x1=11, y1=15, x2=220, y2=31
Type: -120
Info: 'Pass 1 für Spieler 1…'
1:
Bounds: x1=13, y1=39, x2=113, y2=55
Type: 7
Info: 'X'
DITL_6180.txt
Items: (8 entries)
0:
Bounds: x1=328, y1=186, x2=386, y2=206
Type: 4
Info: 'OK'
1:
Bounds: x1=324, y1=182, x2=390, y2=210
Type: -128
Info: ''
2:
Bounds: x1=16, y1=48, x2=391, y2=170
Type: 0
Info: ''
3:
Bounds: x1=358, y1=4, x2=390, y2=36
Type: -128
Info: ''
4:
Bounds: x1=16, y1=8, x2=128, y2=24
Type: -120
Info: 'Master Punkte:'
5:
Bounds: x1=16, y1=32, x2=66, y2=48
Type: -120
Info: 'Name'
6:
Bounds: x1=141, y1=32, x2=216, y2=48
Type: -120
Info: 'Punkte'
7:
Bounds: x1=266, y1=32, x2=341, y2=48
Type: -120
Info: 'Rang'
DITL_6170.txt
Items: (11 entries)
0:
Bounds: x1=368, y1=188, x2=426, y2=208
Type: 4
Info: 'OK'
1:
Bounds: x1=364, y1=184, x2=430, y2=212
Type: -128
Info: ''
2:
Bounds: x1=44, y1=40, x2=426, y2=58
Type: 0
Info: ''
3:
Bounds: x1=44, y1=76, x2=426, y2=94
Type: 0
Info: ''
4:
Bounds: x1=44, y1=112, x2=426, y2=130
Type: 0
Info: ''
5:
Bounds: x1=44, y1=148, x2=426, y2=166
Type: 0
Info: ''
6:
Bounds: x1=4, y1=32, x2=36, y2=64
Type: 0
Info: ''
7:
Bounds: x1=4, y1=68, x2=36, y2=100
Type: 0
Info: ''
8:
Bounds: x1=4, y1=104, x2=36, y2=136
Type: 0
Info: ''
9:
Bounds: x1=4, y1=140, x2=36, y2=172
Type: 0
Info: ''
10:
Bounds: x1=4, y1=4, x2=290, y2=21
Type: -120
Info: 'Ein Entwicklungsprogramm streichen? '
DITL_6160.txt
Items: (15 entries)
0:
Bounds: x1=288, y1=200, x2=346, y2=220
Type: 4
Info: 'OK'
1:
Bounds: x1=284, y1=196, x2=350, y2=224
Type: -128
Info: ''
2:
Bounds: x1=204, y1=44, x2=334, y2=60
Type: -120
Info: '4,999,999,999'
3:
Bounds: x1=204, y1=68, x2=334, y2=84
Type: -120
Info: ''
4:
Bounds: x1=204, y1=92, x2=334, y2=108
Type: -120
Info: ''
5:
Bounds: x1=204, y1=116, x2=334, y2=132
Type: -120
Info: ''
6:
Bounds: x1=204, y1=140, x2=334, y2=156
Type: -120
Info: ''
7:
Bounds: x1=204, y1=164, x2=334, y2=180
Type: -120
Info: ''
8:
Bounds: x1=12, y1=12, x2=216, y2=28
Type: -120
Info: 'Statistiken für dieses Spiel'
9:
Bounds: x1=16, y1=44, x2=176, y2=60
Type: -120
Info: 'Bevölkerung insgesamt'
10:
Bounds: x1=16, y1=68, x2=176, y2=84
Type: -120
Info: 'Eigene Verluste:'
11:
Bounds: x1=16, y1=92, x2=182, y2=108
Type: -120
Info: 'Verluste der Gegner: '
12:
Bounds: x1=16, y1=116, x2=176, y2=132
Type: -120
Info: 'Anzahl gebauter Schiffe:'
13:
Bounds: x1=16, y1=140, x2=197, y2=156
Type: -120
Info: 'Anzahl zerstörter Schiffe:'
14:
Bounds: x1=16, y1=164, x2=182, y2=196
Type: -120
Info: 'Schiffsverluste der Gegner:'
DITL_6150.txt
Items: (29 entries)
0:
Bounds: x1=400, y1=266, x2=458, y2=286
Type: 4
Info: 'OK'
1:
Bounds: x1=324, y1=266, x2=382, y2=286
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=396, y1=262, x2=462, y2=290
Type: -128
Info: ''
3:
Bounds: x1=290, y1=44, x2=483, y2=60
Type: 5
Info: 'Zeige den Weg der Schiffe'
4:
Bounds: x1=16, y1=44, x2=251, y2=60
Type: 5
Info: 'Planeten automatisch sortieren'
5:
Bounds: x1=16, y1=64, x2=189, y2=80
Type: 5
Info: 'Nachrichten anzeigen'
6:
Bounds: x1=28, y1=104, x2=216, y2=120
Type: 5
Info: 'Konflikte anzeigen'
7:
Bounds: x1=298, y1=116, x2=437, y2=132
Type: 16
Info: ''
8:
Bounds: x1=156, y1=174, x2=286, y2=190
Type: 7
Info: '»'
9:
Bounds: x1=16, y1=194, x2=192, y2=210
Type: 5
Info: 'Kampf anzeigen'
10:
Bounds: x1=200, y1=194, x2=409, y2=211
Type: 5
Info: 'Flotten schießen gemeinsam'
11:
Bounds: x1=16, y1=124, x2=250, y2=140
Type: 5
Info: 'Spieltips anzeigen.'
12:
Bounds: x1=290, y1=64, x2=470, y2=80
Type: 5
Info: 'Temp. in Grad Celsius'
13:
Bounds: x1=28, y1=84, x2=271, y2=100
Type: 5
Info: 'Aber nur die wichtigsten'
14:
Bounds: x1=158, y1=238, x2=288, y2=254
Type: 7
Info: '‹'
15:
Bounds: x1=334, y1=238, x2=354, y2=254
Type: -120
Info: '99'
16:
Bounds: x1=188, y1=0, x2=286, y2=15
Type: -120
Info: 'Einstellungen '
17:
Bounds: x1=282, y1=92, x2=418, y2=108
Type: -120
Info: 'Dein Kennwort:'
18:
Bounds: x1=16, y1=174, x2=111, y2=190
Type: -120
Info: 'Konfliktzeit:'
19:
Bounds: x1=116, y1=174, x2=150, y2=190
Type: -120
Info: 'Fix'
20:
Bounds: x1=292, y1=174, x2=335, y2=190
Type: -120
Info: 'Lahm'
21:
Bounds: x1=22, y1=238, x2=112, y2=254
Type: -120
Info: 'Abfragezeit:'
22:
Bounds: x1=118, y1=238, x2=151, y2=254
Type: -120
Info: 'Fix'
23:
Bounds: x1=294, y1=238, x2=329, y2=254
Type: -120
Info: 'Lau'
24:
Bounds: x1=358, y1=238, x2=433, y2=254
Type: -120
Info: 'Sek.'
25:
Bounds: x1=8, y1=24, x2=191, y2=40
Type: -120
Info: 'Nach jedem Spielzug:'
26:
Bounds: x1=282, y1=24, x2=444, y2=40
Type: -120
Info: 'Auf der Sternenkarte:'
27:
Bounds: x1=8, y1=154, x2=180, y2=169
Type: -120
Info: 'Bei der Anzeige der Kämpfe:'
28:
Bounds: x1=6, y1=218, x2=400, y2=234
Type: -120
Info: 'Rechenzeit für die Abfrage, ob alle Spieler fertig sind:'
DITL_6141.txt
Items: (4 entries)
0:
Bounds: x1=160, y1=160, x2=218, y2=180
Type: 4
Info: 'OK'
1:
Bounds: x1=10, y1=10, x2=230, y2=97
Type: -120
Info: '^0^1^2^3'
2:
Bounds: x1=156, y1=156, x2=222, y2=184
Type: -128
Info: ''
3:
Bounds: x1=10, y1=110, x2=84, y2=184
Type: -64
Info: '¿'
DITL_6140.txt
Items: (4 entries)
0:
Bounds: x1=160, y1=160, x2=218, y2=180
Type: 4
Info: 'OK'
1:
Bounds: x1=10, y1=10, x2=230, y2=97
Type: -120
Info: '^0^1^2^3'
2:
Bounds: x1=156, y1=156, x2=222, y2=184
Type: -128
Info: ''
3:
Bounds: x1=10, y1=110, x2=84, y2=184
Type: -64
Info: 'Ã'
DITL_6130.txt
Items: (5 entries)
0:
Bounds: x1=274, y1=180, x2=332, y2=200
Type: 4
Info: 'OK'
1:
Bounds: x1=274, y1=140, x2=332, y2=160
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=270, y1=176, x2=336, y2=204
Type: -128
Info: ''
3:
Bounds: x1=20, y1=20, x2=247, y2=202
Type: 0
Info: ''
4:
Bounds: x1=20, y1=0, x2=252, y2=18
Type: -120
Info: 'Ich übergebe meine Sachen an:'
DITL_6120.txt
Items: (9 entries)
0:
Bounds: x1=384, y1=168, x2=442, y2=188
Type: 4
Info: 'Geben'
1:
Bounds: x1=384, y1=140, x2=442, y2=160
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=380, y1=164, x2=446, y2=192
Type: -128
Info: ''
3:
Bounds: x1=20, y1=20, x2=247, y2=202
Type: 0
Info: ''
4:
Bounds: x1=263, y1=40, x2=335, y2=56
Type: 16
Info: '0'
5:
Bounds: x1=263, y1=100, x2=335, y2=116
Type: 16
Info: '0'
6:
Bounds: x1=260, y1=20, x2=423, y2=36
Type: -120
Info: 'Geld:'
7:
Bounds: x1=260, y1=80, x2=422, y2=95
Type: -120
Info: 'Metall:'
8:
Bounds: x1=20, y1=1, x2=173, y2=19
Type: -120
Info: 'Ein Geschenk für:'
DITL_6100.txt
Items: (6 entries)
0:
Bounds: x1=277, y1=262, x2=359, y2=282
Type: 4
Info: 'OK'
1:
Bounds: x1=273, y1=258, x2=363, y2=286
Type: -128
Info: ''
2:
Bounds: x1=13, y1=26, x2=363, y2=252
Type: 0
Info: ''
3:
Bounds: x1=169, y1=260, x2=266, y2=280
Type: -120
Info: 'Smart'
4:
Bounds: x1=13, y1=2, x2=299, y2=22
Type: -120
Info: 'Liste der Spieler und Ihre Spielstufe:'
5:
Bounds: x1=13, y1=260, x2=168, y2=279
Type: -120
Info: 'Computer Intelligenz:'
DITL_6080.txt
Items: (22 entries)
0:
Bounds: x1=366, y1=272, x2=424, y2=292
Type: 4
Info: 'Urknall'
1:
Bounds: x1=288, y1=272, x2=346, y2=292
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=362, y1=268, x2=428, y2=296
Type: -128
Info: ''
3:
Bounds: x1=160, y1=40, x2=432, y2=87
Type: 0
Info: ''
4:
Bounds: x1=8, y1=40, x2=100, y2=87
Type: 0
Info: ''
5:
Bounds: x1=8, y1=116, x2=190, y2=163
Type: 0
Info: ''
6:
Bounds: x1=204, y1=116, x2=431, y2=163
Type: 0
Info: ''
7:
Bounds: x1=232, y1=172, x2=362, y2=188
Type: 7
Info: '¿'
8:
Bounds: x1=212, y1=172, x2=231, y2=187
Type: -120
Info: '20'
9:
Bounds: x1=8, y1=196, x2=106, y2=214
Type: 5
Info: 'Allianzen'
10:
Bounds: x1=172, y1=220, x2=328, y2=240
Type: 7
Info: '¨'
11:
Bounds: x1=172, y1=196, x2=427, y2=216
Type: 7
Info: '¢'
12:
Bounds: x1=160, y1=276, x2=188, y2=292
Type: -120
Info: '999'
13:
Bounds: x1=8, y1=220, x2=151, y2=238
Type: 5
Info: 'Glück beim Kampf'
14:
Bounds: x1=8, y1=244, x2=425, y2=262
Type: 5
Info: 'Autom. Zugende für abgemeldete Spieler'
15:
Bounds: x1=160, y1=0, x2=300, y2=16
Type: -120
Info: 'Neues Universum'
16:
Bounds: x1=160, y1=20, x2=252, y2=38
Type: -120
Info: 'Form:'
17:
Bounds: x1=8, y1=20, x2=117, y2=38
Type: -120
Info: 'Dichte:'
18:
Bounds: x1=8, y1=96, x2=188, y2=114
Type: -120
Info: 'Computer Intelligenz:'
19:
Bounds: x1=8, y1=172, x2=209, y2=188
Type: -120
Info: 'Anzahl der Computerspieler'
20:
Bounds: x1=204, y1=96, x2=326, y2=113
Type: -120
Info: 'Größe:'
21:
Bounds: x1=8, y1=276, x2=158, y2=292
Type: -120
Info: 'Schwierigkeitsgrad:'
DITL_6070.txt
Items: (12 entries)
0:
Bounds: x1=269, y1=284, x2=327, y2=304
Type: 4
Info: 'Senden'
1:
Bounds: x1=192, y1=285, x2=250, y2=305
Type: 4
Info: 'Löschen'
2:
Bounds: x1=265, y1=280, x2=331, y2=308
Type: -128
Info: ''
3:
Bounds: x1=81, y1=33, x2=128, y2=215
Type: 0
Info: ''
4:
Bounds: x1=154, y1=33, x2=381, y2=215
Type: 0
Info: ''
5:
Bounds: x1=154, y1=7, x2=355, y2=24
Type: -120
Info: '<Modal Command>:'
6:
Bounds: x1=342, y1=284, x2=400, y2=304
Type: 4
Info: 'Fertig'
7:
Bounds: x1=156, y1=224, x2=253, y2=240
Type: -120
Info: 'Mitteilung:'
8:
Bounds: x1=156, y1=244, x2=397, y2=261
Type: 16
Info: ''
9:
Bounds: x1=6, y1=7, x2=137, y2=25
Type: -120
Info: 'Sende Mitteilung:'
10:
Bounds: x1=44, y1=47, x2=74, y2=63
Type: -120
Info: 'An:'
11:
Bounds: x1=15, y1=85, x2=74, y2=101
Type: -120
Info: 'Inhalt:'
DITL_6060.txt
Items: (11 entries)
0:
Bounds: x1=416, y1=248, x2=474, y2=268
Type: 4
Info: 'OK'
1:
Bounds: x1=412, y1=244, x2=478, y2=272
Type: -128
Info: ''
2:
Bounds: x1=340, y1=248, x2=405, y2=268
Type: 4
Info: 'Abbruch'
3:
Bounds: x1=36, y1=56, x2=441, y2=236
Type: 0
Info: ''
4:
Bounds: x1=108, y1=248, x2=174, y2=268
Type: 4
Info: 'Gruppe'
5:
Bounds: x1=184, y1=248, x2=250, y2=268
Type: 4
Info: 'Einzeln'
6:
Bounds: x1=16, y1=248, x2=88, y2=268
Type: 4
Info: 'Andere'
7:
Bounds: x1=260, y1=248, x2=326, y2=268
Type: 4
Info: 'Splitten'
8:
Bounds: x1=13, y1=0, x2=165, y2=16
Type: -120
Info: 'Aufteilung der Schiffe:'
9:
Bounds: x1=16, y1=18, x2=363, y2=35
Type: -120
Info: '• Klicke und bewege die gewünschte Flotte.'
10:
Bounds: x1=16, y1=35, x2=362, y2=51
Type: -120
Info: '• Shift-Klick selektiert alle Schiffe.'
DITL_6056.txt
Items: (6 entries)
0:
Bounds: x1=468, y1=264, x2=522, y2=284
Type: 4
Info: 'OK'
1:
Bounds: x1=464, y1=260, x2=526, y2=288
Type: -128
Info: ''
2:
Bounds: x1=4, y1=20, x2=488, y2=243
Type: 0
Info: ''
3:
Bounds: x1=4, y1=247, x2=456, y2=294
Type: 0
Info: ''
4:
Bounds: x1=4, y1=295, x2=456, y2=302
Type: -128
Info: ''
5:
Bounds: x1=4, y1=1, x2=456, y2=18
Type: -120
Info: 'Statistik der letzten 1000 Jahre'
DITL_6055.txt
Items: (6 entries)
0:
Bounds: x1=468, y1=266, x2=522, y2=286
Type: 4
Info: 'OK'
1:
Bounds: x1=464, y1=262, x2=526, y2=290
Type: -128
Info: ''
2:
Bounds: x1=4, y1=20, x2=488, y2=243
Type: 0
Info: ''
3:
Bounds: x1=4, y1=247, x2=456, y2=294
Type: 0
Info: ''
4:
Bounds: x1=4, y1=295, x2=456, y2=302
Type: -128
Info: ''
5:
Bounds: x1=4, y1=1, x2=456, y2=18
Type: -120
Info: 'Darstellung der Geschichte des Spiels.'
DITL_6050.txt
Items: (5 entries)
0:
Bounds: x1=400, y1=260, x2=458, y2=280
Type: 4
Info: 'OK'
1:
Bounds: x1=396, y1=256, x2=462, y2=284
Type: -128
Info: ''
2:
Bounds: x1=13, y1=26, x2=468, y2=251
Type: 0
Info: ''
3:
Bounds: x1=290, y1=260, x2=377, y2=280
Type: 4
Info: 'Zeige Level'
4:
Bounds: x1=13, y1=2, x2=467, y2=21
Type: -120
Info: 'Vergleich der 99 verbleibenden Spieler im Jahr 9999:'
DITL_6040.txt
Items: (6 entries)
0:
Bounds: x1=321, y1=264, x2=403, y2=284
Type: 4
Info: 'OK'
1:
Bounds: x1=317, y1=260, x2=407, y2=288
Type: -128
Info: ''
2:
Bounds: x1=229, y1=264, x2=311, y2=284
Type: 4
Info: 'Zum Stern'
3:
Bounds: x1=13, y1=26, x2=375, y2=248
Type: 0
Info: ''
4:
Bounds: x1=21, y1=264, x2=221, y2=284
Type: 7
Info: 'ò'
5:
Bounds: x1=13, y1=2, x2=253, y2=23
Type: -120
Info: 'Liste der erforschten Sterne'
DITL_6030.txt
Items: (6 entries)
0:
Bounds: x1=364, y1=264, x2=446, y2=284
Type: 4
Info: 'OK'
1:
Bounds: x1=360, y1=260, x2=450, y2=288
Type: -128
Info: ''
2:
Bounds: x1=260, y1=264, x2=342, y2=284
Type: 4
Info: 'Zur Flotte'
3:
Bounds: x1=13, y1=26, x2=468, y2=252
Type: 0
Info: ''
4:
Bounds: x1=13, y1=265, x2=213, y2=285
Type: 7
Info: 'é'
5:
Bounds: x1=13, y1=2, x2=145, y2=22
Type: -120
Info: 'Liste aller Flotten:'
DITL_6000.txt
Items: (44 entries)
0:
Bounds: x1=420, y1=276, x2=478, y2=296
Type: 4
Info: 'OK'
1:
Bounds: x1=348, y1=276, x2=406, y2=296
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=416, y1=272, x2=482, y2=300
Type: -128
Info: ''
3:
Bounds: x1=460, y1=196, x2=480, y2=216
Type: 4
Info: '+'
4:
Bounds: x1=460, y1=220, x2=480, y2=240
Type: 4
Info: '-'
5:
Bounds: x1=428, y1=208, x2=455, y2=224
Type: 16
Info: '999'
6:
Bounds: x1=111, y1=276, x2=198, y2=296
Type: 4
Info: 'Kein Schrott'
7:
Bounds: x1=2, y1=2, x2=139, y2=269
Type: 0
Info: ''
8:
Bounds: x1=184, y1=4, x2=304, y2=44
Type: 0
Info: ''
9:
Bounds: x1=176, y1=52, x2=316, y2=68
Type: 16
Info: 'Edit Text'
10:
Bounds: x1=156, y1=78, x2=332, y2=98
Type: 7
Info: ''
11:
Bounds: x1=240, y1=102, x2=322, y2=118
Type: -120
Info: '$99,999,999'
12:
Bounds: x1=240, y1=122, x2=322, y2=138
Type: -120
Info: 'ProCost'
13:
Bounds: x1=240, y1=142, x2=322, y2=158
Type: -120
Info: 'MetalCost'
14:
Bounds: x1=215, y1=166, x2=257, y2=182
Type: -120
Info: '99/99'
15:
Bounds: x1=215, y1=186, x2=257, y2=202
Type: -120
Info: '99'
16:
Bounds: x1=215, y1=206, x2=257, y2=222
Type: -120
Info: '99'
17:
Bounds: x1=215, y1=226, x2=257, y2=242
Type: -120
Info: '99'
18:
Bounds: x1=215, y1=246, x2=257, y2=262
Type: -120
Info: '99'
19:
Bounds: x1=260, y1=166, x2=330, y2=182
Type: 7
Info: 'z'
20:
Bounds: x1=260, y1=186, x2=330, y2=202
Type: 7
Info: '{'
21:
Bounds: x1=260, y1=206, x2=330, y2=222
Type: 7
Info: '|'
22:
Bounds: x1=260, y1=226, x2=330, y2=242
Type: 7
Info: '}'
23:
Bounds: x1=260, y1=246, x2=330, y2=262
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Info: '~'
24:
Bounds: x1=388, y1=132, x2=427, y2=148
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Info: '999'
25:
Bounds: x1=424, y1=156, x2=463, y2=172
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Info: '9,999'
26:
Bounds: x1=434, y1=4, x2=497, y2=54
Type: -128
Info: ''
27:
Bounds: x1=434, y1=64, x2=497, y2=114
Type: -128
Info: ''
28:
Bounds: x1=344, y1=26, x2=432, y2=42
Type: -120
Info: '$100,000,000'
29:
Bounds: x1=344, y1=86, x2=432, y2=102
Type: -120
Info: '999,999'
30:
Bounds: x1=230, y1=276, x2=294, y2=296
Type: 4
Info: 'Maximal'
31:
Bounds: x1=160, y1=102, x2=239, y2=118
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Info: 'Entwickeln:'
32:
Bounds: x1=160, y1=122, x2=239, y2=138
Type: -120
Info: 'Produktion:'
33:
Bounds: x1=160, y1=142, x2=238, y2=158
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Info: 'Metall:'
34:
Bounds: x1=152, y1=166, x2=199, y2=182
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Info: 'Weite'
35:
Bounds: x1=152, y1=186, x2=199, y2=202
Type: -120
Info: 'Tempo'
36:
Bounds: x1=152, y1=206, x2=213, y2=222
Type: -120
Info: 'Waffen'
37:
Bounds: x1=152, y1=226, x2=207, y2=242
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Info: 'Schild'
38:
Bounds: x1=152, y1=246, x2=202, y2=262
Type: -120
Info: 'Mini'
39:
Bounds: x1=348, y1=132, x2=386, y2=148
Type: -120
Info: 'Geb.:'
40:
Bounds: x1=348, y1=156, x2=421, y2=172
Type: -120
Info: 'Noch da:'
41:
Bounds: x1=344, y1=6, x2=400, y2=23
Type: -120
Info: 'Konto:'
42:
Bounds: x1=344, y1=66, x2=390, y2=82
Type: -120
Info: 'Metall:'
43:
Bounds: x1=348, y1=208, x2=423, y2=224
Type: -120
Info: 'Baue:'
DITL_5051.txt
Items: (4 entries)
0:
Bounds: x1=80, y1=220, x2=151, y2=240
Type: 4
Info: 'Schade…'
1:
Bounds: x1=76, y1=216, x2=155, y2=244
Type: -128
Info: ''
2:
Bounds: x1=39, y1=52, x2=188, y2=204
Type: -64
Info: '‘'
3:
Bounds: x1=13, y1=13, x2=222, y2=47
Type: -120
Info: 'Leider wurdest Du aus dem Spiel geworfen!'
DITL_5050.txt
Items: (4 entries)
0:
Bounds: x1=80, y1=220, x2=151, y2=240
Type: 4
Info: 'Schade…'
1:
Bounds: x1=76, y1=216, x2=155, y2=244
Type: -128
Info: ''
2:
Bounds: x1=39, y1=52, x2=188, y2=203
Type: -64
Info: '‡'
3:
Bounds: x1=13, y1=13, x2=222, y2=47
Type: -120
Info: 'Leider wurdest Du aus dem Spiel geworfen!'
DITL_5041.txt
Items: (4 entries)
0:
Bounds: x1=92, y1=220, x2=150, y2=240
Type: 4
Info: 'OK'
1:
Bounds: x1=88, y1=216, x2=154, y2=244
Type: -128
Info: ''
2:
Bounds: x1=13, y1=13, x2=215, y2=49
Type: -120
Info: 'Herzlichen Glückwunsch! Du hast die Galaxis erobert.'
3:
Bounds: x1=39, y1=52, x2=188, y2=203
Type: -64
Info: ' '
DITL_5040.txt
Items: (4 entries)
0:
Bounds: x1=92, y1=220, x2=150, y2=240
Type: 4
Info: 'OK'
1:
Bounds: x1=88, y1=216, x2=154, y2=244
Type: -128
Info: ''
2:
Bounds: x1=13, y1=13, x2=215, y2=49
Type: -120
Info: 'Herzlichen Glückwunsch! Du hast die Galaxis erobert.'
3:
Bounds: x1=39, y1=52, x2=188, y2=203
Type: -64
Info: '÷'
DITL_5030.txt
Items: (3 entries)
0:
Bounds: x1=234, y1=195, x2=292, y2=215
Type: 4
Info: 'OK'
1:
Bounds: x1=13, y1=13, x2=297, y2=99
Type: -120
Info: 'Hoppala! Leider ist irgend ein Fehler bei Ho! aufgetreten. Bitte aufschreiben, wie es passiert ist und an uns schicken.'
2:
Bounds: x1=13, y1=104, x2=295, y2=185
Type: -120
Info: '^0^1^2^3'
DITL_5010.txt
Items: (3 entries)
0:
Bounds: x1=156, y1=156, x2=214, y2=176
Type: 4
Info: 'OK'
1:
Bounds: x1=13, y1=117, x2=87, y2=191
Type: -64
Info: 'Ã'
2:
Bounds: x1=12, y1=8, x2=236, y2=116
Type: -120
Info: '^0^1^2^3'
DITL_5000.txt
Items: (5 entries)
0:
Bounds: x1=234, y1=104, x2=306, y2=124
Type: 4
Info: 'Speichern'
1:
Bounds: x1=26, y1=104, x2=100, y2=124
Type: 4
Info: 'Verlieren'
2:
Bounds: x1=148, y1=104, x2=215, y2=124
Type: 4
Info: 'Abbruch'
3:
Bounds: x1=78, y1=13, x2=306, y2=86
Type: -120
Info: '^0, möchtest Du die Änderungen speichern, bevor Ho! beendet wird?'
4:
Bounds: x1=13, y1=13, x2=45, y2=45
Type: -96
Info: ' '
DITL_4130.txt
Items: (24 entries)
0:
Bounds: x1=312, y1=160, x2=370, y2=180
Type: 4
Info: 'OK'
1:
Bounds: x1=232, y1=160, x2=290, y2=180
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=308, y1=156, x2=374, y2=184
Type: -128
Info: ''
3:
Bounds: x1=308, y1=12, x2=386, y2=26
Type: -120
Info: 'Arkaid'
4:
Bounds: x1=308, y1=32, x2=383, y2=46
Type: -120
Info: 'Nicht erforscht.'
5:
Bounds: x1=308, y1=52, x2=383, y2=66
Type: -120
Info: 'Unbekannt'
6:
Bounds: x1=88, y1=112, x2=163, y2=126
Type: -120
Info: 'Unbekannt'
7:
Bounds: x1=88, y1=132, x2=163, y2=146
Type: -120
Info: 'Unbekannt'
8:
Bounds: x1=88, y1=152, x2=163, y2=166
Type: -120
Info: 'Unbekannt'
9:
Bounds: x1=88, y1=172, x2=163, y2=186
Type: -120
Info: 'Unbekannt'
10:
Bounds: x1=308, y1=128, x2=383, y2=142
Type: -120
Info: 'Unbekannt'
11:
Bounds: x1=308, y1=74, x2=383, y2=88
Type: -120
Info: 'Kein Konflikt.'
12:
Bounds: x1=308, y1=98, x2=383, y2=112
Type: -120
Info: 'n/v'
13:
Bounds: x1=6, y1=6, x2=196, y2=106
Type: -128
Info: ''
14:
Bounds: x1=224, y1=12, x2=298, y2=26
Type: -120
Info: 'Planet:'
15:
Bounds: x1=224, y1=52, x2=299, y2=66
Type: -120
Info: 'Bevölkerung:'
16:
Bounds: x1=8, y1=132, x2=83, y2=146
Type: -120
Info: 'Temperatur:'
17:
Bounds: x1=8, y1=112, x2=83, y2=126
Type: -120
Info: 'Grav.:'
18:
Bounds: x1=8, y1=152, x2=83, y2=166
Type: -120
Info: 'Metall:'
19:
Bounds: x1=8, y1=172, x2=83, y2=186
Type: -120
Info: 'Gehört:'
20:
Bounds: x1=224, y1=32, x2=299, y2=46
Type: -120
Info: 'Info Datum:'
21:
Bounds: x1=224, y1=74, x2=301, y2=88
Type: -120
Info: 'Gefecht war:'
22:
Bounds: x1=224, y1=128, x2=299, y2=142
Type: -120
Info: 'Profit:'
23:
Bounds: x1=224, y1=94, x2=299, y2=127
Type: -120
Info: 'Schiffe gebaut:'
DITL_4110.txt
Items: (28 entries)
0:
Bounds: x1=308, y1=224, x2=366, y2=244
Type: 4
Info: 'OK'
1:
Bounds: x1=304, y1=220, x2=370, y2=248
Type: -128
Info: ''
2:
Bounds: x1=164, y1=84, x2=239, y2=100
Type: -120
Info: 'Humans'
3:
Bounds: x1=164, y1=104, x2=239, y2=120
Type: -120
Info: 'Comp'
4:
Bounds: x1=324, y1=184, x2=399, y2=200
Type: -120
Info: 'Art'
5:
Bounds: x1=244, y1=184, x2=319, y2=200
Type: -120
Info: 'Dichte'
6:
Bounds: x1=164, y1=184, x2=239, y2=200
Type: -120
Info: 'Size'
7:
Bounds: x1=164, y1=144, x2=239, y2=160
Type: -120
Info: 'Int'
8:
Bounds: x1=164, y1=164, x2=239, y2=180
Type: -120
Info: 'GameDate'
9:
Bounds: x1=164, y1=124, x2=239, y2=140
Type: -120
Info: 'Allies'
10:
Bounds: x1=164, y1=44, x2=269, y2=60
Type: -120
Info: 'Realzeit'
11:
Bounds: x1=164, y1=64, x2=239, y2=80
Type: -120
Info: 'Bonus'
12:
Bounds: x1=164, y1=24, x2=363, y2=41
Type: -120
Info: 'Name'
13:
Bounds: x1=164, y1=204, x2=239, y2=220
Type: -120
Info: 'Skill'
14:
Bounds: x1=164, y1=224, x2=239, y2=240
Type: -120
Info: 'Arms.'
15:
Bounds: x1=300, y1=44, x2=374, y2=118
Type: -128
Info: ''
16:
Bounds: x1=4, y1=4, x2=183, y2=21
Type: -120
Info: 'Platz der Peinlichkeiten'
17:
Bounds: x1=90, y1=24, x2=159, y2=39
Type: -120
Info: 'Verlierer:'
18:
Bounds: x1=106, y1=44, x2=156, y2=60
Type: -120
Info: 'Datum:'
19:
Bounds: x1=113, y1=63, x2=163, y2=79
Type: -120
Info: 'Level:'
20:
Bounds: x1=86, y1=84, x2=159, y2=100
Type: -120
Info: '# Menschen:'
21:
Bounds: x1=66, y1=104, x2=159, y2=120
Type: -120
Info: '# Computer:'
22:
Bounds: x1=4, y1=144, x2=159, y2=160
Type: -120
Info: 'Computer Intelligenz:'
23:
Bounds: x1=95, y1=184, x2=160, y2=200
Type: -120
Info: 'Galaxis:'
24:
Bounds: x1=101, y1=124, x2=159, y2=140
Type: -120
Info: '# Allianzen:'
25:
Bounds: x1=91, y1=164, x2=163, y2=181
Type: -120
Info: 'Spieltag:'
26:
Bounds: x1=78, y1=204, x2=160, y2=220
Type: -120
Info: 'Spielstufe:'
27:
Bounds: x1=62, y1=224, x2=160, y2=240
Type: -120
Info: 'Armageddon:'
DITL_4100.txt
Items: (28 entries)
0:
Bounds: x1=308, y1=224, x2=366, y2=244
Type: 4
Info: 'OK'
1:
Bounds: x1=304, y1=220, x2=370, y2=248
Type: -128
Info: ''
2:
Bounds: x1=164, y1=84, x2=239, y2=100
Type: -120
Info: 'Humans'
3:
Bounds: x1=164, y1=104, x2=239, y2=120
Type: -120
Info: 'Comp'
4:
Bounds: x1=324, y1=184, x2=399, y2=200
Type: -120
Info: 'Art'
5:
Bounds: x1=244, y1=184, x2=319, y2=200
Type: -120
Info: 'Dichte'
6:
Bounds: x1=164, y1=184, x2=239, y2=200
Type: -120
Info: 'Size'
7:
Bounds: x1=164, y1=144, x2=239, y2=160
Type: -120
Info: 'Int'
8:
Bounds: x1=164, y1=164, x2=239, y2=180
Type: -120
Info: 'GameDate'
9:
Bounds: x1=164, y1=124, x2=239, y2=140
Type: -120
Info: 'Allies'
10:
Bounds: x1=164, y1=44, x2=269, y2=60
Type: -120
Info: 'RealDate'
11:
Bounds: x1=164, y1=64, x2=239, y2=80
Type: -120
Info: 'Bonus'
12:
Bounds: x1=164, y1=24, x2=354, y2=41
Type: -120
Info: 'Name'
13:
Bounds: x1=164, y1=204, x2=239, y2=220
Type: -120
Info: 'Skill'
14:
Bounds: x1=164, y1=224, x2=239, y2=240
Type: -120
Info: 'Arms.'
15:
Bounds: x1=308, y1=52, x2=382, y2=126
Type: -128
Info: ''
16:
Bounds: x1=4, y1=4, x2=183, y2=21
Type: -120
Info: 'Gewonnene Spiele'
17:
Bounds: x1=92, y1=24, x2=162, y2=39
Type: -120
Info: 'Gewinner:'
18:
Bounds: x1=111, y1=44, x2=164, y2=60
Type: -120
Info: 'Datum:'
19:
Bounds: x1=118, y1=65, x2=164, y2=81
Type: -120
Info: 'Stufe:'
20:
Bounds: x1=94, y1=84, x2=163, y2=100
Type: -120
Info: '# Spieler:'
21:
Bounds: x1=75, y1=104, x2=163, y2=120
Type: -120
Info: '# Computer:'
22:
Bounds: x1=12, y1=144, x2=163, y2=160
Type: -120
Info: 'Computer Intelligenz:'
23:
Bounds: x1=103, y1=184, x2=164, y2=200
Type: -120
Info: 'Galaxis:'
24:
Bounds: x1=101, y1=124, x2=159, y2=140
Type: -120
Info: '# Allianzen:'
25:
Bounds: x1=95, y1=164, x2=162, y2=180
Type: -120
Info: 'Spielzeit:'
26:
Bounds: x1=106, y1=204, x2=164, y2=220
Type: -120
Info: 'Spieler:'
27:
Bounds: x1=70, y1=224, x2=162, y2=242
Type: -120
Info: 'Armageddon:'
DITL_4090.txt
Items: (8 entries)
0:
Bounds: x1=268, y1=212, x2=326, y2=232
Type: 4
Info: 'OK'
1:
Bounds: x1=264, y1=208, x2=330, y2=236
Type: -128
Info: ''
2:
Bounds: x1=16, y1=48, x2=333, y2=200
Type: 0
Info: ''
3:
Bounds: x1=104, y1=212, x2=162, y2=232
Type: 4
Info: 'Details'
4:
Bounds: x1=16, y1=8, x2=128, y2=24
Type: -120
Info: 'Niederlagen'
5:
Bounds: x1=16, y1=32, x2=66, y2=46
Type: -120
Info: 'Name'
6:
Bounds: x1=116, y1=32, x2=176, y2=47
Type: -120
Info: 'Dat.'
7:
Bounds: x1=216, y1=32, x2=316, y2=48
Type: -120
Info: 'Level'
DITL_4080.txt
Items: (8 entries)
0:
Bounds: x1=268, y1=212, x2=326, y2=232
Type: 4
Info: 'OK'
1:
Bounds: x1=264, y1=208, x2=330, y2=236
Type: -128
Info: ''
2:
Bounds: x1=16, y1=48, x2=333, y2=200
Type: 0
Info: ''
3:
Bounds: x1=20, y1=212, x2=78, y2=232
Type: 4
Info: 'Details'
4:
Bounds: x1=16, y1=8, x2=128, y2=24
Type: -120
Info: 'Große Spiele'
5:
Bounds: x1=16, y1=32, x2=66, y2=46
Type: -120
Info: 'Name'
6:
Bounds: x1=116, y1=32, x2=176, y2=47
Type: -120
Info: 'Dat.'
7:
Bounds: x1=216, y1=32, x2=316, y2=48
Type: -120
Info: 'Level'
DITL_4070.txt
Items: (5 entries)
0:
Bounds: x1=156, y1=134, x2=214, y2=154
Type: 4
Info: 'OK'
1:
Bounds: x1=78, y1=134, x2=136, y2=154
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=152, y1=130, x2=218, y2=158
Type: -128
Info: ''
3:
Bounds: x1=13, y1=13, x2=222, y2=77
Type: -120
Info: 'Du hast ^0$ auf dem Sparbuch. Du kannst davon ^1$ abheben. Wieviel willst Du ausgeben?'
4:
Bounds: x1=13, y1=91, x2=112, y2=107
Type: 16
Info: 'Edit Text'
DITL_4060.txt
Items: (5 entries)
0:
Bounds: x1=260, y1=196, x2=318, y2=216
Type: 4
Info: 'OK'
1:
Bounds: x1=184, y1=196, x2=242, y2=216
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=256, y1=192, x2=322, y2=220
Type: -128
Info: ''
3:
Bounds: x1=12, y1=52, x2=322, y2=182
Type: 0
Info: ''
4:
Bounds: x1=12, y1=12, x2=326, y2=45
Type: -120
Info: 'Weche Flotten sollen mit ^0 zusammengelegt werden? '
DITL_4050.txt
Items: (8 entries)
0:
Bounds: x1=196, y1=179, x2=254, y2=199
Type: 4
Info: 'OK'
1:
Bounds: x1=192, y1=175, x2=258, y2=203
Type: -128
Info: ''
2:
Bounds: x1=97, y1=144, x2=187, y2=160
Type: 16
Info: 'WWWWWWW'
3:
Bounds: x1=10, y1=118, x2=84, y2=192
Type: -128
Info: ''
4:
Bounds: x1=9, y1=6, x2=274, y2=41
Type: -120
Info: 'Du hast gewonnen. Deshalb darfst Du einem Stern einen Namen geben.'
5:
Bounds: x1=9, y1=37, x2=272, y2=71
Type: -120
Info: 'Der Name sollte mindestens 2 und höchstens 7 Buchstaben enthalten.'
6:
Bounds: x1=95, y1=119, x2=219, y2=135
Type: -120
Info: 'Name des Sterns:'
7:
Bounds: x1=9, y1=70, x2=271, y2=117
Type: -120
Info: 'Wenn kein neuer Stern eingetragen werden soll, reicht die Eingabe eines leeren Namens.'
DITL_4040.txt
Items: (12 entries)
0:
Bounds: x1=240, y1=180, x2=298, y2=200
Type: 4
Info: 'OK'
1:
Bounds: x1=236, y1=176, x2=302, y2=204
Type: -128
Info: ''
2:
Bounds: x1=168, y1=180, x2=226, y2=200
Type: 4
Info: 'Abbruch'
3:
Bounds: x1=8, y1=32, x2=114, y2=50
Type: 5
Info: 'Sternenkarte'
4:
Bounds: x1=8, y1=56, x2=132, y2=74
Type: 5
Info: 'Sterndaten'
5:
Bounds: x1=8, y1=80, x2=114, y2=98
Type: 5
Info: 'Flotten'
6:
Bounds: x1=152, y1=32, x2=258, y2=50
Type: 5
Info: 'Allianzen'
7:
Bounds: x1=152, y1=56, x2=258, y2=74
Type: 5
Info: 'Nachrichten'
8:
Bounds: x1=8, y1=144, x2=70, y2=162
Type: 6
Info: 'Farbe'
9:
Bounds: x1=88, y1=144, x2=234, y2=162
Type: 6
Info: 'Schwarz auf Weiß'
10:
Bounds: x1=8, y1=8, x2=227, y2=24
Type: -120
Info: 'Was soll gedruckt werden?'
11:
Bounds: x1=8, y1=120, x2=273, y2=137
Type: -120
Info: 'Wie soll es gedruckt werden?'
DITL_4030.txt
Items: (12 entries)
0:
Bounds: x1=271, y1=179, x2=361, y2=199
Type: 4
Info: 'OK'
1:
Bounds: x1=23, y1=179, x2=113, y2=199
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=267, y1=175, x2=365, y2=203
Type: -128
Info: ''
3:
Bounds: x1=14, y1=13, x2=374, y2=29
Type: -120
Info: 'Bitte installieren Sie Spaceward Ho! auf Ihren Namen.'
4:
Bounds: x1=23, y1=42, x2=133, y2=62
Type: -120
Info: 'Name:'
5:
Bounds: x1=136, y1=42, x2=361, y2=62
Type: 16
Info: ''
6:
Bounds: x1=23, y1=75, x2=133, y2=95
Type: -120
Info: 'Firma:'
7:
Bounds: x1=136, y1=75, x2=361, y2=95
Type: 16
Info: ''
8:
Bounds: x1=23, y1=115, x2=240, y2=153
Type: -120
Info: 'Haben Sie Ihre Registrierkarte schon eingeschickt?'
9:
Bounds: x1=253, y1=108, x2=361, y2=126
Type: 6
Info: 'Ja'
10:
Bounds: x1=253, y1=126, x2=361, y2=144
Type: 6
Info: 'Nein'
11:
Bounds: x1=253, y1=144, x2=361, y2=162
Type: 6
Info: 'Mach ich.'
DITL_4021.txt
Items: (10 entries)
0:
Bounds: x1=260, y1=114, x2=318, y2=134
Type: 4
Info: 'OK'
1:
Bounds: x1=190, y1=114, x2=248, y2=134
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=256, y1=110, x2=322, y2=138
Type: -128
Info: ''
3:
Bounds: x1=100, y1=40, x2=230, y2=56
Type: 7
Info: 'µ'
4:
Bounds: x1=100, y1=70, x2=230, y2=86
Type: 7
Info: '∂'
5:
Bounds: x1=10, y1=10, x2=269, y2=27
Type: -120
Info: 'Wie soll der Computer spielen?'
6:
Bounds: x1=10, y1=40, x2=81, y2=59
Type: -120
Info: 'Freundlich'
7:
Bounds: x1=250, y1=40, x2=333, y2=56
Type: -120
Info: 'Aggressiv'
8:
Bounds: x1=250, y1=70, x2=341, y2=86
Type: -120
Info: 'Verteidigend'
9:
Bounds: x1=10, y1=70, x2=85, y2=86
Type: -120
Info: 'Schutzlos'
DITL_4020.txt
Items: (12 entries)
0:
Bounds: x1=332, y1=192, x2=390, y2=212
Type: 4
Info: 'OK'
1:
Bounds: x1=328, y1=188, x2=394, y2=216
Type: -128
Info: ''
2:
Bounds: x1=12, y1=35, x2=236, y2=53
Type: 6
Info: 'Der Computer spielt für mich.'
3:
Bounds: x1=12, y1=61, x2=275, y2=79
Type: 6
Info: 'Markiere nur alle Züge.'
4:
Bounds: x1=12, y1=116, x2=300, y2=134
Type: 6
Info: 'Ich spiele wieder selber. Vielen Dank.'
5:
Bounds: x1=12, y1=88, x2=377, y2=106
Type: 6
Info: 'Zug abschicken, bis etwas Interessantes passiert.'
6:
Bounds: x1=103, y1=172, x2=233, y2=188
Type: 7
Info: '¥'
7:
Bounds: x1=12, y1=172, x2=33, y2=188
Type: -120
Info: '15'
8:
Bounds: x1=292, y1=34, x2=357, y2=54
Type: 4
Info: 'Konfig.…'
9:
Bounds: x1=12, y1=152, x2=358, y2=168
Type: -120
Info: 'Beim automatischen Spielen verschwinden Dialoge nach:'
10:
Bounds: x1=38, y1=172, x2=94, y2=188
Type: -120
Info: 'Sek.'
11:
Bounds: x1=12, y1=8, x2=190, y2=25
Type: -120
Info: 'Automatisches Spiel:'
DITL_4010.txt
Items: (17 entries)
0:
Bounds: x1=278, y1=180, x2=349, y2=200
Type: 4
Info: 'Los gehts'
1:
Bounds: x1=208, y1=180, x2=266, y2=200
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=116, y1=4, x2=315, y2=22
Type: -120
Info: 'WWWWWWWWWWWWWWW'
3:
Bounds: x1=116, y1=24, x2=264, y2=41
Type: -120
Info: '<password>'
4:
Bounds: x1=130, y1=72, x2=236, y2=90
Type: 6
Info: 'Frischling'
5:
Bounds: x1=130, y1=91, x2=236, y2=109
Type: 6
Info: 'Anfänger'
6:
Bounds: x1=130, y1=110, x2=236, y2=128
Type: 6
Info: 'Normal'
7:
Bounds: x1=130, y1=129, x2=236, y2=147
Type: 6
Info: 'Erfahren'
8:
Bounds: x1=130, y1=148, x2=236, y2=166
Type: 6
Info: 'Experte'
9:
Bounds: x1=274, y1=176, x2=353, y2=204
Type: -128
Info: ''
10:
Bounds: x1=273, y1=80, x2=328, y2=98
Type: 6
Info: 'Mann'
11:
Bounds: x1=273, y1=106, x2=345, y2=124
Type: 6
Info: 'Frau'
12:
Bounds: x1=13, y1=80, x2=87, y2=154
Type: -128
Info: ''
13:
Bounds: x1=8, y1=4, x2=104, y2=19
Type: -120
Info: 'Dein Name:'
14:
Bounds: x1=8, y1=24, x2=83, y2=40
Type: -120
Info: 'Kennwort:'
15:
Bounds: x1=147, y1=56, x2=232, y2=72
Type: -120
Info: 'Level:'
16:
Bounds: x1=273, y1=54, x2=341, y2=70
Type: -120
Info: 'Type:'
DITL_4001.txt
Items: (5 entries)
0:
Bounds: x1=143, y1=69, x2=201, y2=89
Type: 4
Info: 'OK'
1:
Bounds: x1=65, y1=69, x2=129, y2=89
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=13, y1=39, x2=160, y2=55
Type: 16
Info: ''
3:
Bounds: x1=139, y1=65, x2=205, y2=93
Type: -128
Info: ''
4:
Bounds: x1=13, y1=13, x2=193, y2=29
Type: -120
Info: 'Wie heißt Du?'
DITL_3420.txt
Items: (4 entries)
0:
Bounds: x1=164, y1=104, x2=222, y2=124
Type: 4
Info: 'OK'
1:
Bounds: x1=92, y1=104, x2=150, y2=124
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=10, y1=11, x2=84, y2=85
Type: -64
Info: 'Ã'
3:
Bounds: x1=88, y1=12, x2=232, y2=86
Type: -120
Info: 'Dieser Planet ist bald profitabel. Trotzdem aufgeben?'
DITL_3410.txt
Items: (4 entries)
0:
Bounds: x1=164, y1=104, x2=222, y2=124
Type: 4
Info: 'Ja'
1:
Bounds: x1=92, y1=104, x2=150, y2=124
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=10, y1=11, x2=84, y2=85
Type: -64
Info: 'Ã'
3:
Bounds: x1=92, y1=11, x2=226, y2=92
Type: -120
Info: 'Willst Du diesen schönen und profitablen Planeten wirklich aufgeben?'
DITL_3390.txt
Items: (4 entries)
0:
Bounds: x1=210, y1=120, x2=268, y2=140
Type: 4
Info: 'Ja doch'
1:
Bounds: x1=120, y1=120, x2=178, y2=140
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=20, y1=10, x2=232, y2=49
Type: -120
Info: 'Letzte Chance. Du ergibst Dich an ^0?'
3:
Bounds: x1=20, y1=70, x2=94, y2=144
Type: -64
Info: 'Ã'
DITL_3380.txt
Items: (4 entries)
0:
Bounds: x1=210, y1=120, x2=268, y2=140
Type: 4
Info: 'Wirklich'
1:
Bounds: x1=120, y1=120, x2=178, y2=140
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=20, y1=10, x2=232, y2=49
Type: -120
Info: 'Willst Du wirklich all deine Sachen aufgeben?'
3:
Bounds: x1=20, y1=70, x2=94, y2=144
Type: -64
Info: 'Ã'
DITL_3330.txt
Items: (4 entries)
0:
Bounds: x1=156, y1=171, x2=214, y2=191
Type: 4
Info: 'OK'
1:
Bounds: x1=13, y1=119, x2=87, y2=193
Type: -64
Info: 'Ã'
2:
Bounds: x1=13, y1=13, x2=234, y2=61
Type: -120
Info: 'Leider kann die Flotte das Ziel nicht erreichen.'
3:
Bounds: x1=13, y1=63, x2=234, y2=113
Type: -120
Info: 'Das kann man daran sehen, daß keine Pfeilspitzen an den Verbindungslinien sind.'
DITL_3280.txt
Items: (5 entries)
0:
Bounds: x1=182, y1=208, x2=240, y2=228
Type: 4
Info: 'OK'
1:
Bounds: x1=26, y1=182, x2=100, y2=256
Type: -64
Info: 'Ã'
2:
Bounds: x1=26, y1=13, x2=320, y2=49
Type: -120
Info: 'Leider kann man bei Ho! nur 20 verschiedene Schifstypen auf einmal haben.'
3:
Bounds: x1=26, y1=64, x2=322, y2=116
Type: -120
Info: 'Wenn Du einen neuen Schiffstypen bauen möchtest, mußt Du erst einen alten Typen verschrotten. '
4:
Bounds: x1=26, y1=130, x2=325, y2=178
Type: -120
Info: 'Der ausgewählte Schiffstyp wird dann verschrottet und in der nächsten Spielrunde kannst Du dann das neue Schiff entwickeln.'
DITL_3240.txt
Items: (4 entries)
0:
Bounds: x1=212, y1=160, x2=270, y2=180
Type: 4
Info: 'OK'
1:
Bounds: x1=140, y1=160, x2=198, y2=180
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=12, y1=16, x2=273, y2=72
Type: -120
Info: 'Soll die Armageddon Einheit wirklich gestartet werden? Dadurch wird das halbe Universum vernichtet.'
3:
Bounds: x1=16, y1=112, x2=90, y2=186
Type: -64
Info: 'Ã'
DITL_3180.txt
Items: (2 entries)
0:
Bounds: x1=172, y1=96, x2=230, y2=116
Type: 4
Info: 'Yes'
1:
Bounds: x1=8, y1=16, x2=230, y2=87
Type: -120
Info: '>Greetings, Professor Falkein.>Would you like to play a game of Galaxial Thermonuclear War?'
DITL_3080.txt
Items: (3 entries)
0:
Bounds: x1=216, y1=60, x2=274, y2=80
Type: 4
Info: 'OK'
1:
Bounds: x1=116, y1=60, x2=195, y2=80
Type: 4
Info: 'Nein.'
2:
Bounds: x1=12, y1=8, x2=292, y2=46
Type: -120
Info: 'Das Spiel läuft bereits. Willst Du für einen Computer spielen?'
DITL_3030.txt
Items: (4 entries)
0:
Bounds: x1=180, y1=132, x2=256, y2=152
Type: 4
Info: 'Raus hier'
1:
Bounds: x1=92, y1=132, x2=168, y2=152
Type: 4
Info: 'Nein, nicht'
2:
Bounds: x1=8, y1=16, x2=233, y2=66
Type: -120
Info: 'Das Schiff aufgeben?Alle verlassen das Schiff!Frauen und Kinder zuerst!'
3:
Bounds: x1=8, y1=80, x2=82, y2=154
Type: -64
Info: 'Ã'
DITL_3020.txt
Items: (4 entries)
0:
Bounds: x1=168, y1=108, x2=226, y2=128
Type: 4
Info: 'OK'
1:
Bounds: x1=92, y1=108, x2=150, y2=128
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=26, y1=8, x2=233, y2=55
Type: -120
Info: 'Möchtest du wirklich die Hoffnung aufgeben? Noch ist nicht alles verloren.'
3:
Bounds: x1=8, y1=60, x2=82, y2=134
Type: -64
Info: 'Ã'
DITL_3000.txt
Items: (7 entries)
0:
Bounds: x1=308, y1=176, x2=366, y2=196
Type: 4
Info: 'OK'
1:
Bounds: x1=64, y1=32, x2=366, y2=64
Type: -120
Info: '^0'
2:
Bounds: x1=64, y1=80, x2=368, y2=98
Type: -120
Info: 'Datei: ^1'
3:
Bounds: x1=64, y1=104, x2=366, y2=135
Type: -120
Info: 'Fehler: ^2'
4:
Bounds: x1=64, y1=140, x2=302, y2=156
Type: -120
Info: 'Fehler Nummer: ^3'
5:
Bounds: x1=64, y1=12, x2=279, y2=28
Type: -120
Info: 'Fehler aufgetreten:'
6:
Bounds: x1=16, y1=12, x2=48, y2=44
Type: -96
Info: ' '
DITL_2010.txt
Items: (4 entries)
0:
Bounds: x1=156, y1=169, x2=253, y2=189
Type: 4
Info: 'Spiel in S/W'
1:
Bounds: x1=26, y1=117, x2=100, y2=191
Type: -64
Info: '¬'
2:
Bounds: x1=13, y1=13, x2=278, y2=63
Type: -120
Info: 'Damit Spaceward Ho! in Farbe laufen kann, benötigt es ein System mit den Color-Quickdraw Erweiterungen.'
3:
Bounds: x1=12, y1=68, x2=276, y2=106
Type: -120
Info: 'Es sollte beim Apple-Händler erhältlich sein.'
DITL_2000.txt
Items: (2 entries)
0:
Bounds: x1=91, y1=143, x2=220, y2=163
Type: 4
Info: 'Zurück zum Finder'
1:
Bounds: x1=12, y1=8, x2=220, y2=110
Type: -120
Info: 'Diese Entwicklungsversion von Spaceward Ho! ist leider nicht mehr lauffähig. Bitte wenden Sie sich an Application Systems Heidelberg.'
DITL_1500.txt
Items: (4 entries)
0:
Bounds: x1=13, y1=12, x2=287, y2=58
Type: -120
Info: '“^0” speichern vorm verlassen?'
1:
Bounds: x1=26, y1=78, x2=84, y2=98
Type: 4
Info: 'Abbruch'
2:
Bounds: x1=117, y1=78, x2=175, y2=98
Type: 4
Info: 'Nein'
3:
Bounds: x1=208, y1=78, x2=266, y2=98
Type: 4
Info: 'Ja'
DITL_1201.txt
Items: (10 entries)
0:
Bounds: x1=11, y1=254, x2=86, y2=274
Type: 4
Info: 'Lade Spiel'
1:
Bounds: x1=108, y1=254, x2=189, y2=274
Type: 4
Info: 'Neues Spiel'
2:
Bounds: x1=210, y1=254, x2=285, y2=274
Type: 4
Info: 'Ende'
3:
Bounds: x1=7, y1=250, x2=90, y2=278
Type: -128
Info: ''
4:
Bounds: x1=1, y1=6, x2=215, y2=46
Type: -120
Info: 'Spaceward Ho!™ 4.0 Demovon Peter Commons'
5:
Bounds: x1=220, y1=10, x2=294, y2=84
Type: -64
Info: '¨'
6:
Bounds: x1=4, y1=165, x2=289, y2=251
Type: 8
Info: 'Delta Tao Software, Inc. Sunnyvale, California (800) 827-9316.Deutsche Version von ASH, Postfach 102646, D-69016 HeidelbergTelefon: 06221/300002'
Info: 'Diese Version Spaceward Ho! darf kopiert, aber nicht verkauft werden. Veränderungen am Programm sind nicht zulässig.'
DITL_1101.txt
Items: (7 entries)
0:
Bounds: x1=64, y1=4, x2=390, y2=21
Type: 8
Info: 'Spaceward Ho!™ 4.0 Demo von Peter Commons'
1:
Bounds: x1=40, y1=42, x2=333, y2=153
Type: 8
Info: '• bis zu 20 Spieler• keine Limits in den Technologien• frei definierbare Galaxien• teuflisch schlaue Computerspieler• viel mehr und bessere Grafiken• vollständiges Handbuch • PowerPC™ nativ'
2:
Bounds: x1=350, y1=60, x2=424, y2=134
Type: -64
Info: '¿'
3:
Bounds: x1=8, y1=24, x2=316, y2=42
Type: -120
Info: 'Die richtige Version beinhaltet:'
4:
Bounds: x1=9, y1=172, x2=236, y2=270
Type: -120
Info: 'Delta Tao Software, Inc.760 Harvard Ave.Sunnyvale, CA 94087(800) 827-9316 or (408) 730-9336Fax (408) 730-9337AOL: JoeDelta•AppleLink: DeltaTao'
Info: 'Deutsche Version Spaceward Ho! 4.0.1: Application Systems HeidelbergPostfach 102646D-69016 HeidelbergFon: 06221/300002 Fax: 06221/300389'
DITL_1100.txt
Items: (7 entries)
0:
Bounds: x1=64, y1=4, x2=396, y2=21
Type: 8
Info: 'Spaceward Ho!™ 4.0 Demo, von Peter Commons'
1:
Bounds: x1=40, y1=44, x2=333, y2=156
Type: 8
Info: '• bis zu 20 Spieler• keine Limits in den Technologien• frei definierbare Galaxien• teuflisch schlaue Computerspieler• viel mehr und bessere Grafiken• vollständiges Handbuch • PowerPC™ nativ'
2:
Bounds: x1=350, y1=60, x2=424, y2=134
Type: -64
Info: 'Ã'
3:
Bounds: x1=8, y1=24, x2=316, y2=42
Type: -120
Info: 'Die Vollversion beinhaltet:'
4:
Bounds: x1=10, y1=180, x2=237, y2=278
Type: -120
Info: 'Delta Tao Software, Inc.760 Harvard Ave.Sunnyvale, CA 94087Phone: (800) 827-9316Fax (408) 730-9337AOL: JoeDelta•AppleLink: DeltaTao'